-rear lights
-fog lights
-turn signals
-stop lamps
-rear lights fight
-brake pads
-unique textures every auto headlight
-using new textures of dirt
-animated spoilers
-operating the steering wheel
-Universal emergency lighting
-sticking dirt
Fixed: Compatibility with dirt mask headlights
Fixed: Included in a parked motor transport
Fixed: compatibility with SA: MP
Fixed: Flashers work fine for standard models
Fixed: projection mapping for lamps
Changed: when you enable left/right turn signal, right/left signal is disabled
Changed: changed to read EML. Settings for individual models are stored in separate files
Changed: instead of the name of the root component in the configuration file of eml is ID models
Added: license plate Illumination
Added: option to enable/disable the standard headlamp lighting effect
Author: DK22Pac, fastman92, LINK/2012
Author`s site: gtaforums.com/topic/528175-improved-vehicle-features
Thanks to users:
alexey, DERK7, firestone, Jur1zz, Mad Driver, stratumxfor their car:)
Also thanks to users:
listener, Deji, fastman92, Bouncer84, Lucky38, s0be, Daniel879, Tado Hamann, Officer John, Oksu8, juarez,
ThirteenAG, Sandler, kenking
Thank you sites:
vol-gta.com, gta.com.ua, gtaforums.com
Сontrol Keys:
J-turn on/off the fog lightsZ-turn on the left turn signal
C-turn the right turn signal
X-turn left and right turn signals
Shift-disable included turn signals
G-switch on/off the main beam
If the modification is not working in SA: MP, enable the option "SAMP_fix" in the configuration file.
If you have a previous version of ImVehLM, delete it!
Attention! Gta_sa.exe 1.0 US is required for the plugin
Post a Comment